makingmusic476 on 13 June 2009
| Gnizmo said: Because the genre is becoming a cinematic experience it is only natural the gameplay suffers. People want to see the rocks in the ground so the budget gets put there rather than attempting to find a new viable control scheme, and a new story line that doesn't suck. The rise of cut scenes as a method to tell the story has led to the decline in using gameplay to convey it. |
I would agree if any of the JRPGs released today looked all that great. The only ones that really look good are Tales and Eternal Sonata, and that's because of artstyle. They aren't technically impressive by any means.







