By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The 6 points are presented as "options", but aren't actually so. They are not mutually exclusive, nor do they interest the same people or phases of a game production.

The points about staff and resources (1-3) are about project management, are not unfounded in theory, but quite irrelevant in practice.

The added amount of man-hours needed in the design, code and test development phases will be almost negligible when compared to the ones already needed by AI or physics, not to speak of the assets production that gobble the majority of the costs.

Point 4 and 5 are about game design, and apply to the Wii as well. How should they bring doom and fail for the HD motion controls?

Point 6 is about game conceptualization and positioning, and will have to be verified in reality.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman