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The first thing detractors are saying is that we, as serious gamers, aren't interested in jumping about in front of the TV. The second thing they're saying is that there is no release date in sight. And the final thing they're saying is that they get it, but they just don't believe that it works - and that they noticed glitches and bugs when it was demonstrated at the conference.

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Natal is, in fact, light years ahead of the game control methods you've got in Wii MotionPlus, or Sony's new motion controller (both technically pretty comparable as far as I can tell). Why? You've seen the videos of this thing being demonstrated, right? Were it not for Kudo explaining to me exactly how Natal works, I'd only be able to guess 'by magic'. The functionality of a device which you hold, containing accelerometers and such, is easy to comprehend. But how this Natal product enables an Xbox 360 to render an entirely digital, on-screen version of you as your Xbox 360 avatar (or anything for that matter - you could be E.T. if you want), and have it move about in real time in perfect synchrony with you anywhere in the room? No controller can offer that fluidity of movement and control. That is surely magic, especially since the player is not holding any device of any kind, and not wearing any white markers as they would be in a traditional motion capture environment, like you've seen in 'making of' documentaries.

Worst responce to the point ever...

Voice reconition technology is light years ahead of keyboards because it works like magic!

 

nevermind that anyone who has ever called an automated receptionist can tell you the technology is frustratingly imprecise and half the time i end up just talking to a real person anyways.  natal has problems, i'd guess at least 90% of those problems are related to the software specifically in how it interpits the input.  still doesn't make the problems go away.