Crazymann said:
I think we can all agree that Newell is tactless with his anti-PS3 comments. Apart from that, however, the statements are the same - only more eloquently worded in one case. One cannot applaud Sucker Punch and demonize Valve for doing the SAME thing for what amounts to the same reason* without being a hypocrite. Or a total fanboy - which ends up being the same in a startling amount of cases. By implying that Valves anti PS3 stance invalidates the overall message, you are commiting a logical fallacy know as a non sequiter. For the record, I think that if a multiplat can be made without artisitic compromise it should - if the company feels it is in their OVERALL best interest. * Reason = specialization = better game, more fun to program, less compromise. |
Except the reason you gave "Reason = specialization = better game, more fun to program, less compromise." is not, according to Valve, why they don't code for the PS3. It may be the real reason, but its not the stated reason. The stated reason is that it is just too difficult. This would then generally lead people to say they are lazy because obviously other developers have figured it out without a problem.







