| Wyku said:
It changed the head/hair shape and body size of the avatar each time a new person jumped. |
That seemed to just be a silhouette dumped on the screen by the camera. It didn't seem to affect gameplay. They all had giant hands and fingers, and their bodies were segmented for scoring purposes.
Very very basic tech so far. Nintendo turned Pong into Wii Sports Tennis and Wii Play Ping Pong, and Microsoft is turning Breakout into Ricochet. They're following Nintendo's strategy perfectly by taking an arcade classic many people know and updating it with more interaction with the player's body. And the stupid name. And the late night talk show circuit advertising for the casuals.
And the facial recognition stuff is a buzzword until it's proven to exist, let alone be affordable.
And the skateboard part? "Scan!" Baloney. They expect me to buy Natal AND a skateboard? Why can't I just say "Skateboard!"? What they actually have is Ricochet (which looks fun) and Burnout (which looks too imprecise, but they have time to try to make it better). Everything else in that demo video (karate, tween gossiping and fashion, skateboarding, especially Milo) was just pipe dreams. Remember the first Wii video? It showed the remote being used as dental tools, flashlights, and all kinds of stuff that never happened.
Microsoft's always making video demos of crazy future-tech that they won't have for a decade. I don't see how the Natal video is any different. I'll believe it when I feel it myself.
Microsoft claims they'll be doing all this in 2019:












