bobobologna said:
Yes I know it's survival horror. And it looks good. But it doesn't really add anything NEW to the whole genre. All in all, it looks like pretty standard survival horror fare. Scary atmosphere. Limited ammo. Supernatural elements. I think Splinter Cell's targetting mechanics are much more innovative and game changing than having to shine a flashlight at people before shooting them. |
Alan Wake's innovations are more in the story telling then anything else. In game dynamic story narration and a feature set to make it seem like an episodic movie. Interestingly enough though, both Alan Wake and SC:C feature objectives or messages written on walls that only you as the player could see. I'm not debating that SC:C looks to innovate the stealth genre in fantastic ways, but Alan Wake is innovative in its own right, including having the environment be your number 1 enemy and your 2nd best ally throughout the game. And you don't just blast holes until its dead like other horror games.
I personally think what makes Alan Wake so special, judging from the gameplay is how it looks to perfect normal Survival Horror traits as best it can more then just invent new ones entirely. Though it seems to do that too, but not to the extent SC:C is doing it to the stealth genre.

GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.







