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Ok, please, explain this to me.


According to Fleming, while going cross-platform puts a game in front of more potential eyeballs, "it also introduces a whole bunch of problems and compromises and difficulty that doesn't make making games a lot more fun. In fact, I think it subtracts from that."

Sucker punch + PS3 -> Great!

"The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform."

Valve + X360 -> Lazy devs!

I just don't get the difference (apart of console preference of the forumers)