NJ5 said:
I suppose you're talking about things like aiming. If you have looked at PC games controlled with the Wiimote (some people have done hacks for that), the big problem is that PC games are made so that turning the mouse affects both aiming and movement, with no bounding box like in Wii FPS games. Not to mention problems like turn speed, which aren't configurable in many games. Even if it's technically possible, it wouldn't work well. If they patched the games it could work of course, but I highly doubt they would do that for many games.
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A mouse is a very different device, though, as it basically detects movements along two coordinates, not absolute values. Emulating an analog stick with a wand would be much more natural because both provide two coordinates in a limited range.
In the PS3 case since the conversion from wand position/angle to analog stick input would be made at system level, you could have settings for the dead zone/bounding box and angle sensitivity right in the system menu affecting the wand->virtual analog conversion. This would solve the turning speed problem.
In the end playing a legacy FPS like this would be like playing, say, the Conduit on Wii setting a very very small bounding box. Which I'm not really sure is any good a setting when it comes to actual gameplay... might be awkward, indeed.







