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there are a few things going for this change for Capcom

First- they were one of the FEW third Party Devs to support the Gamecube, they already have experience with the Tools for the wii Controls as well

See RE4 Gamecube + Wii Versions for the Control Scheme

they also have an -Older-engine that works for the Wii REALLY well (peers at RE4 again)

they have experience with the Wii Controls
they have experience with the coding for the Wii (gamecube)
the costs associated for the ps3for development- i have heard -is 2 to 3x the cost for the wii... ie a Wii game can be made for ~5-7 million, an equivulant PS3 game will cost between 10 and 20 million.

Installed Base is Currently in japan is 3x wii to ps3 (3.7 to 1.2 million) and current rate is of sale is still over 2-1 in favor of the wii...

at this time NEXT year- unless the wii completely crashes- the install base STILL will be at least 3x wii to ps3.

so Capcom in japan is looking at it this way

3x installed base

ABOUT half to 3/4th the cost to make

to me that is a No Brainer.

game costs less to make for the same "quality of game" - not graphics, the GAME.
3x the potential buyers

= potential of Significantly more PROFIT for the company

lets say for the game to "break even" they need to sell 500k units for the PS3

at the same profit per unit, if the game cost 3/4 the price to make, they would have to sell 375k units to break even.

lets project the current sales to stay EXACTLY as they are right now and the game comes out 1 year from now

Wii installed base- japan ONLY- of 7.3 million
PS3 installed base of 2.4 million

375k/7.3mill= 5.2% attach rate ie 1 in 19 owners of the wii has to buy for them to break even

500k/2.4mill =20.8 attach rate. or just under 1 in 5 owners buying...

if i was an analyst - and i am not- which of those two scenarios is the more plausible to be beaten? a 1 in 5 buy rate or a 1 in 19?

to me it'd be the latter.