By using this site, you agree to our Privacy Policy and our Terms of Use. Close
deadt0m said:

No, I'm afraid there's no debate to be had.  I'd say that the most important aspect of high-speed car racing, especially on twisty road courses, is pretty much NOT DYING.  I don't care how perfectly the courses are recreated, because let's face it, 99% of the players will never have a chance to drive on any of those courses.

 

It's quite simple:  a car racing game with no collisions and no car damage is not realistic.  That's it.  That doesn't make it wrong to like Gran Turismo, if you think it's a fun game, more power to you.  I'm just sick of reading fanboys call Forza "laughable" when compared to the "ultimate realism" of Gran Turismo when Gran Turismo is only slightly more realistic than, say...  Dead Rising.

 

Edit:

 

@ Filabrasiliero -  I quoted your post and typed a long reply, but apparently it didn't get posted, so you'll have to settle for this abridged version, sorry.

Obviously the physics of how a car handles is important, but the fundamental building block of physics is the manner in which solid objects interact when they collide.  Any "physics engine" that completely ignores that aspect is not a "physics engine" at all, it is an arcade racing engine of whatever degree of sophistication.  As for the whole thing about precision being important because you are trying to get the best time, go ask Dale Earnhardt Junior if his #1 worry was his dad's time at the Daytona 500 when he crashed into a wall.  I'd imagine he'd be slightly more concerned about the fact that the car was completely destroyed and his dad was killed.

 

I agree no damage is not realistic. Even if there's damage, you still get a retry.
Racing is much more than collision and damage. You don't need to experience a crash to become a good driver.

Do you think it won't be realistic unless the game can kill you? I don't think that's the meaning of simulation.


No driving sim now can create the G-force you get at high speed and the fear you get on the track, but there are many other things that a sim can help you get better.

There are many driving fundamentals like braking point, driving line, tracks, general car behavior, reflex to be learnt. And these stuff you can really learn from playing the sims extensively.

I'm not saying anyone can achieve that, but one of the GT acedemy winner is a taxi driver who had no track experience other than playing GT.