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deadt0m said:
kanariya said:
deadt0m said:
kanariya said:
Do you know what GT Academy is? lol

Industry leaders PlayStation and Nissan have come together to create the ultimate competitive driving test – GT Academy. GT Academy is an eight-month European competition which combines virtual and real-life racing to make the wildest dreams of two aspiring race drivers come true.

 

I never said that no one who has ever played GT could drive a race car, I said that no one who could drive a race car was on VGChartz starting 4-6 new flame wars about GT vs. Forza every single day. Did you know that some pro basketball players play NBA Live? I guess that's where they learned to shoot, dribble, and dunk. You have absolutely no point at all, and clearly only skimmed what I wrote to begin with.

 

Since you're clearly such an expert on the subject, though, please explain to me the intense realism behind uncrashable cars.

 

Well, it's the THING to talk about these few days. Give it another week and they will go away.

 

FYI, NBA players do play NBA games. And some GMs use NBA Live as a scouting tool. For example, Daryl Morey the GM of Houston Rockets has been using NBA Live to scout.

 

Sometimes video game satistics and skills can really apply to real life.

I know NBA players play NBA games, that's EXACTLY what I just said. That doesn't mean they are good at basketball because they played NBA Live, it means that they are good at basketball and they played NBA Live. Just like that guy's race win doesn't mean he is good at racing because of Gran Turismo, it means he is good at racing and Gran Turismo.

 

How many more times are you going to reply to me without addressing the fundamental issue here: How can a racing game with uncrashable cars be considered realistic?


Because driving physics and how the car behaves is much more important than damage? Damage is cool and all but it's not what a racing sim is about, you're not trying to hit other folks to see what damage will look like. You're trying to race and take milliseconds off your time in a given track. This ain't demolition derby, when you drive around you want to see how the car will behave when you take a sharp turn, how it'll accellerate, how it'll break, etc...damage is a nice bonus, but it's not the most important thing at all.