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Alterego-X said:

Unlikely.

Traditional controllers and motion controllers are like bows and muskets.
First, motion controllers have their disadvantages, and only good for a few things, like tennis, and shooting. Just as the first muskets were only good for one short ranged shot per minute, and made for people who found using bows too difficult.

But even if the current technology is "casual" in theory, the concept itself is simply more advanced. It is more lifelike, more intuitive. Motion controllers will evolve in the casual market, until they become good enough for more complex games, just as even the most professional bowmen chose firearms after they became more powerful.

They will never be advanced enough for some games or will only be used as a minor feature because some games just can't use motion controls effectively.  Riccitiello has it right.  Games with duck and cover FPS games or jumping platformers will get tiring quickly for most people.  RPGs will never need motion controls except for gimicky slashing controls or point and click interface which is entirely unecessary.  FPS games will always suffer precision problems worse than keyboard and mouse for most gamers using motion control.

There will be certain games that excel at motion control and those that will suffer greatly using motion control and will need to focus on either exclusively using traditional controls or using a hybrid which uses motion control sparingly.



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