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superchunk said:
Probably because the missed the boat.

Option 1:
Build a super HD game costing tens of millions to directly compete with the biggest sandbox IP on the PS360.

Option 2:
Build a much improved version compared to BlackHand on Wii that was a remarkable game. Here there is no competition and we could spend a fraction of Option 1's cost.

Yeah, should have picked #2. I would have bought it as blackhand was a very very good game on Wii. The controls made the game.

or if you wanted to play the game you could get the pc version.... but you wouldn't cause you love your wii...

 

the problem was that the franchise never caught on, not that it was on HD consoles. Also based on impressions, the game wasn't that good. In conclusion The godfather franchise appeals more to hardcore gamers, and it was a logical choice to make it for ps3/360, but it wasn't that good of a product, it wasn't a AAA game.