I really liked Spartan: Total Warrior, the silly pseudo-historical/mythical hack 'n slash game that came out on pretty much all last-gen consoles.
Why?
Partly it's because of the HUGE action scenes. There are parts where you walk into a hall, and literally a hundred guys charge at you! You then have to kill every single one of them, and although uou usually have some guys helping you out, their main function is to block the other guys from swarming around you. There are also cool weapon like... well they're actually pretty generic stuff like sword+shield, two small swords, big-ass hammer etc, but killing so many people with them makes the awesome.
But that' not all..
Every single enemy you kill stays on the ground! I'm sick and tired of actions games where you cause a mountain of corpses, but they all vanish in a matter of seconds. The combats in Zelda games are generally cool, but the enemies come 2 or 3 at a time, and then disapper in a poof of smoke. What kind of bullshit is that? It's the same with God of War, Devil May Cry, and loads of other more violence-based games. I KILL THEM AND THEY'RE BODIES BELONG TO ME AND I DAMN WELL WANT THEM TO STAY WHERE THEY ARE!!!!!!!11
(Please don't show this to Jack Thompson, as it'll probably prove half of his points.)







