disolitude said: - Open level environments (instead of corridors and hallways) How many games after Halo took these influences and applied it to their games? Almost as many that ripped off the ha-do-ken! |
Was this mesnt to be s good thing? Walking around in these huge areas that looked completely the same made this game the most tedious, most boring thing I ever experienced. Oh how I wished for the opportunity to move from one room to another that looked different from whence I came. Plus fighting the same boring annoying aliens and using the same boring gun. Oh my goodness I don't even want to think of how boring this game was. That it was so successful makes me wonder whether Microsoft brain washed people.
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