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disolitude said:

- Open level environments (instead of corridors and hallways)

How many games after Halo took these influences and applied it to their games? Almost as many that ripped off the ha-do-ken!


Was this mesnt to be s good thing?  Walking around in these huge areas that looked completely the same made this game the most tedious, most boring thing I ever experienced.  Oh how I wished for the opportunity to move from one room to another that looked different from whence I came.  Plus fighting the same boring annoying aliens and using the same boring gun.  Oh my goodness I don't even want to think of how boring this game was.  That it was so successful makes me wonder whether Microsoft brain washed people.



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