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theRepublic said:
disolitude said:
theRepublic said:
disolitude said:
"The first Halo, let's face it, is very generic and a little mediocre."

No point of reading the rest after reading that foul statement.

Halo 1 for the time when it was released in 2001 is on par with Super mario bros and Street fighter 2 or other iconic game releases when it comes to FPS innovation and importance. Especially if you only look at consoles. There is a lot more in Halo 1 than Local multiplayer that left a mark on the gaming world.

What do you mean by innovation?

Some people will claim another obscure game came up with all these things 6 months before Halo 1, but anyone that knows how long Halo had been in develpment at Bungie knows otherwise.


- Squad based single player campaign experience with coop!

- Open level environments (instead of corridors and hallways)

- Regenerating health

- Vehicle combat where one can drive, be the passinger or be on the turret

- Only 2 weapons at a time allowed

- Complex FPS experience with console specific controls that work

How many games after Halo took these influences and applied it to their games? Almost as many that ripped off the ha-do-ken!

Good point about the co-op.  I can't think of another shooter with a campaign co-op that came before Halo, even though the concept existed in other genres.

Actually, Perfect Dark had co-op campaign play and even counter co-op (I don't think any other game has counter co-op, but it's brilliant!) And come to think of it, even the N64 version of Hexen had campaign co-op.