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WereKitten said:
perpride said:

Ok Slowmo, I kinda see your point. I think you and WereKitten fall into a very small minority on this forum, though.

Also, if developers did not manage to fully utilize the Wii's motion controls (the way you wanted them to), what makes you think they have the time and resources to wrap their minds around Natal and MW from Sony?

It's not just about developers not making good use of the controls, though that also happened often. The Wiimote hardware has limitations that made 1:1 tracking impossible, some of which will be solved by WM+. Thus, not even Nintendo could give us free-form sword fighting in Zelda.

On the other hand the controls from Sony and MS look like accurate motion detection will be available since day one. The sword and archery demo against the skeletons seen at E3 - for example - worked great. If Sony and MS wrap it in nice and easy tools for the developers, I hope to see some new ideas fully explored this time around.

How can you try and say that acurate motion detection will be available from day 1 when it's three years into these consoles' lifespan? The HD consoles were not even made with motion sensitivity in mind. The add-ons that we see today are nothing but the result of Nintendo wiping the floor with MS and Sony.  The fact of the matter is that Nintendo was he only company that actually saw great importance in motion sensetivity. MS and Sony made fun of Nintendo's strategy for months if not years. HD fanboys followed in their steps and poked fun at Wii's motion controls every chance they had.

Today, all HD fanboys claim that our beef with the Wii was the "accuracy" of its motion controls? WHHAAAT???? We never said shit about accuracy before....everyone just bitched about Wii - period. It had nothing to do with 1:1 tracking.