Staude said:
That's because their camera is 3 years old. Why would they explain it's features now ? Anyways thers some videos around that shows off the facial recognition and i found a quote about the voice recognition specifications. "The PlayStation Eye features a built-in four-capsule[1] microphone array, with which the PlayStation 3 can employ[10] technologies for multi-directional voice location tracking, echo cancellation, and background noise suppression. This allows the peripheral to be used for speech recognition and audio chat in noisy environments without the use of a headset.[1] The PlayStation Eye microphone array operates with each channel processing 16-bit samples at a sampling rate of 48 kilohertz, and a signal-to-noise ratio of 90 decibels.[1]"
From Kotaku in relation to headtracking with the ps eye. |
Yeah, so you really don't know what "facial recognition" means then. Being able to track where you head is is NOT facial recognition. Being able to know who you are and read your expression is.
The fact you have a microphone on the device does not in any way mean the device has the ability to do voice recognition! It means if the programmers wanted to use the mic and program speech recognition into their games they could, but they would have to make the tech for that. Natal has the ability BUILT IN. All developers have to do is access it. All that stuff about echo cancellation and noise suppression is just marketing speak, every 20 dollar PC headset has that.
The PS Eye cannot do the things that Natal can do, not even close. It doesn't have depth perception. It doesn't have the software backend to calcuate full body motion in 3D. It doesn't have a lot of what makes Natal special. I wish people would stop trying to spread this misinformation.







