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MikeB said:
Squilliam said:
You know if my dad or mum went around saying that I had untapped potential all the time, im pretty sure that everyone would conclude on the spot I was either lazy or there was something wrong with me.

I think you look at this the wrong way, a dog takes 1 year to reach maturity and can take care of itself, etc. A human being takes much longer to mature, but provides well more potential.

But it's not like early 360 to PS3 ports were truly awful and early exclusives like Resistance and Motorstorm were impressive, they were not like Wii games or something. However IMO when compared to Uncharted 2, the PS3 has shown much bigger gains than the 360 also with the 1 year extra timespan. I expect this trend to continue for the PS3.

I don't agree with you. There's no bigger gain than Forza 2 --> Forza 3. It's basically the same as the PS3. On multi-plats, the PS3 still underperforms compared to the X360. The only reason the PS3 has seen such a graphical improvement is because it has 1st party devs that make dedicated engines for it. The arguably best looking games on the X360 (GeOW, Mass Effect) are made by 3rd party devs and are running on a dated Unreal Engine. That explains the graphics thing. The first game to truly have a dedicated engine is Forza, Splinter Cell I don't know, but Alan Wake will have it too. After all those games are out, then we'll judge again. And everyone underestimates the Halo 3 engine. That engine is made for large levels, large number of enemies on screen, lots of lighting/reflections/explosions, and all those at the same time, so no wonder it runs at a sub-HD resolution with no AA. It's just an improved engine from the old xbox though so it's not specifically dedicated to the X360.

You are making the same mistake as a lot of people, and that mistake is "My eyes like the looks of that game more and therefore that system must be more powerful" but that's is simply false.



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