dcIKeeL said:
I wasn't knocking halo's MP. It's quite possibly the most dynamic MP this gen and ever, there are so many ways to play it. I mean the game as a whole. Proof of how unbalanced of how unbalanced of a game it is, is the fact that people instantly reacted and compared the multiplayer to the multiplayer and completely forgot about single player. Halo's engine caters so much (and efficiently) to multiplayer that people forget about the single player experience. For multiplayer, the engine is nearly perfect, but for single player it's just ok. I believe halo reach is an attempt to deliver as memorable a single experience as halo has done with the multiplayer. However, it's not gonna be the complete opposite to halo 3. It'll be an epic SP experience but it will still try to bring the heat on MP. More akin to halo 1, but it'll differ in it's direction. It's just gonna focus on a diiferent aspect of the halo world, it's gonna look different than the HALO we all know and love. Think of it as every halo game to date having been like Cloverfield 1. The whole story seen through the same persons POV and same camera in similar settings. Whereas reach will be like cloverfield 2, set in the otherside of the world, seen through the lenses of a japanese person. Same world, completely different interpretation. |
Well talk about redeming yourself... :)
Yeah I agree...but single player is fun nevertheless if you play with 4 people on Legendary. I think Bungie couldn't make it any more single player concetrated and keep 4 player coop intact. All of the story driven single player campaigns are just that...1 player...







