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NJ5 is right. The key issue here is developing the killer app. If you have 1 piece of software that is incredibly easy to use and fun, things start falling like dominoes. What that killer app will be, I do not know. I know it will not be something like Ricochet(could be something, but a little more fleshed out and a little less flailing about), and it most likely will not be Milo. To be honest I would not have pegged WiiSports as that app either so perhaps I do not understand the pulse of the masses.

Price is most likely going to be $100 with some estimates as low as $50(Pachter) and some as high as $200(not sure where from, but lots of people quote it).

Developers have to find what makes a Natal app special only to Natal. I have described several game types that utilize your immediate area as basically a virtual 1:1 area. This requires a lot of room and probably would not be something the masses would enjoy but I would eat up.

Another issue I have seen is the slight amount of lag in the input. This is most likely going to be fixed, but it is currently there.