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slowmo said:

You're welcome to your opinion but it does appear you know very little about software development.  The avatar glitching was simply a result of the camera picking up the feet leaving the ground of Kudo and it didn't interpret the motion of his knee bending.  The software can be easily written to understand the human bodies natural ranges of motion so it knows not to twist joints around at unnatural angles.  All this showed was the technology is still maturing which we knew anyway given how it wasn't too long ago Microsoft bought the company that built their camera.

Writing off any new control interface after the egg on face fiasco people suffered from doubting the Wii pre launch is why there is more optimism towards these new controllers.  Until either is proved a pile of crap then I'll choose to remain open minded.

 

Yes I do know very little about software devolopment, and I don't suspect that the kind of gamers that Microsoft is looking to grab with this technology do either. I have made a few little games with flash and some very very very simple programs with C# and C++, so I understand that I know very little.

But, if it is easy to change the code for such a simple demo then it should have been changed before the demo! You don't go onstage in a major conference to show full body motion capturing and have it instantly crap out on you as soon as you attempt to do something with it!

How am I supposed to believe that this is going to change gaming if it can't recognize such a simple movement as lifting up your shoe? Which it was designed to do no less. I wonder how many patches this thing is going to have.

And I thought one of the complaints against the Wii's motion control was that people don't want to look retarded while trying to play a game at home. Did anyone watch the demo of ricochet? People are exited for this? WTF!