Onyxmeth said:
The answer to your questions is voice recognition. Saying "menu" can pull up the menu. Saying "pause" can pause the game. There are many limitations that Natal has, but pausing the game and pulling up menus shouldn't be one of them. |
True, but you have to think of this:
Can Natal, or the software behind it distinguish accents and account for different inflections regardless of state? If I hava a sore throat can it still recognise my words?
Yes, Endwar has done this but this was designed for specifcally one game. Can this apply to all genres, across a wide range of games?
Can developers optimise this software to create commands that can replicate specific actions that are difficult to perform simply by using a body gesture alone? Ex: Duke Nukem's 3d rewind feature, bringing up specific menus for spells, etc.
And probably a huge barrier to voice commands: different languages. Now in addition to translating text and audio. you have to account for different language commands- in different languages. Costs also go up as a result This also creates more difficulties in importing as well, although this might not be as big of an issue- if you're that desperate to import you'll probably make the effort to learn the language as well.







