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@ NightAntilli

The X360 is far from being maxed out.


Believe whatever suits you best. But most often (much more so than the average VGChartz member) I do present evidence, whenever I can to support my statements.

you want the X360 to be maxed out


You are plain wrong here, I do not want this at all.

In fact, when Epic games claimed they had maxed out the XBox 360 when original Gears of War was released (which I bought and played through), I stated that I doubted that what they claimed was actually true.

To some extend it may have been correct, like tapping all of the available Xenon resources (I refer to the diagram for 360 launch games as shared by me earlier within this thread). But I pointed towards the option to perform deep low-level optimisations.

Also even if maxed out for certain gaming functions, this is not entirely a precise science. For instance you can take away some stuff here and there to allow to add things here and there elsewhere with regard to other game engine functions. For example less onscreen enemies can allow for a higher quality for the remaining characters. Or for example by having less varierty of textures (and reuse them a lot throughout the game) this will require less storage space, thus allowing for higher quality textures on a disc.

In addition there's art design and style, although technical issues affect this. Good art design and smart tricks (smoke and mirror effects) can result in better looking games than games based on superior game engine technology.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales