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Soleron said:
Squilliam said:
Peterisyum said:
...

Have you seen the Xbox 360 Forza 2 -> 3 visual jump? Most of that was due to Tessellation which is a direct x 11 feature. Furthermore if you want to do media encoding the compute shaders mandated by the specification will work really well in a computational role, its much faster than even a Core i7 now and it'll be even faster with the new shader technologies.

It's not a DX11 feature. It's a feature on Radeon cards since R600 which is being incorporated into DirectX 11 only now. The functionality on the Xbox 360 isn't due to DX11 at all, just to AMD's tesselation.

Its also a feature which hasn't been used up until now either. The DX 11 tessellation engine is far fuller featured than the one in the Xbox 360 and its finally being exposed in the API. ATI gets the advantage here because they have the only tessellation engines out there and its based on their technology.



Tease.