Squilliam said:
Have you seen the Xbox 360 Forza 2 -> 3 visual jump? Most of that was due to Tessellation which is a direct x 11 feature. Furthermore if you want to do media encoding the compute shaders mandated by the specification will work really well in a computational role, its much faster than even a Core i7 now and it'll be even faster with the new shader technologies. |
It's not a DX11 feature. It's a feature on Radeon cards since R600 which is being incorporated into DirectX 11 only now. The functionality on the Xbox 360 isn't due to DX11 at all, just to AMD's tesselation.







