ZenfoldorVGI said:
No, wrong. There is a difference between a casual game and a core game. You are thinking about how much the CORE audience of real racing respects each game. As far as the gameplay goes, Forza has been significantly ahead, with tire deformation, damage models, and the like, GT hasn't changed in years. That is, if you look at it more akin to real racing. Now, what YOU are talking about is the core audience, who appreciates the licenses, RW tracks, and NASCAR, and stuff like that. Those are who you consider a "core" audience here, and they would probably like GT more, while a normal gamer, who is not necessarily into Nascar, would prefer Forza, which promotes fun and gameplay over absolute realism and real world detail(not graphical detail, which both games tie). I agree. As a core gamer, who doesn't necessarily follow the racing circuit(/barf) the game for me is Forza. For NASCAR fans, and people who watch Rally Racing, instead of football, yes, by all means, they should probably pick up the game which spent the most on licenses and IPs. Afterall, 99 percent of real racing, is product placement. |
You misunderstand me. If a game is defined by it's audience, than both Gran Turismo and Forza are casual. A huge portion of both their audiences are NOT games, do NOT regularly buy lots of games, but will always purchase GT or Forza simply because they love cars, know that GT/Forza have a lot of them, recognize the name, are impressed by the realistic graphics, etc. I would say that Forza and GT have a higher percentage casual audience than any other game called hardcore. All of the counterpoints you brought forth have nothing to do with my argument. I'm arguing that both games are casual.
Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.







