Adjudicator said: Maybe the 10x polygons is total for both inside and outside the car. I think I heard they didn't have a cockpit view before. If that's the case then it doesn't render all 1,000,000 at any given time on screen. Tech folk can correct me if that is at all a possibility |
I'd be having trouble believing a Forza 3 car had anything more than 300,000 polygons per car ( infact you'd have to give proven technical information to make me believe they were anything over GT5:P's standard of 200,000 per car). I'm not a game developer but it's clear that even doubling polygon count is a difficult task , Turn 10 can't possibly be claiming they've increased the polygon count per car 5X (that's similar to a leap in hardware)
To put it into perspective Polyphone Digital spend a months worth in man hours to produce 1 car in GT5 , 1 month . I seriously doubt that Polyphone Digital with a much longer history in developing car racing games than Turn 10 is less capable of modeling cars efficiently. The above information leads me to belive to things.
(1) like you said Turn 10 might be spinning the figures to include the inside of the car , maybe the enviroment also.
(2) Turn 10 are straight up lying.
(3) Information has been mis-translated.