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JaggedSac said:
NJ5 said:

I think he's being overly positive considering the failure of the E3 demo:

The human tracking algorithms that the teams have developed are well ahead of the state of the art in computer vision in this domain. The sophistication and performance of the algorithms rival or exceed anything that I’ve seen in academic research, never mind a consumer product. At times, working on this project has felt like a miniature “Manhattan project” with developers and researchers from around the world coming together to make this happen.


We all saw how easy it was to get their algorithms to mix up the arms and legs. It's like they aren't even taking advantage of the limitations of human anatomy in their tracking?

What I mean is... a well made model of the human skeleton would never consider the kind of movement we saw as a possibility. 

 

It is a work in progress dude.  Software can have glitches.  Especially software that isn't completely finished.  Imagine a world where software was perfect the first time around.

 

No point correcting damage control.  The more open minded thinkers would simply conclude they haven't added error correction on the animation of the avatar to prevent joints bending and twisting wrong not that the hardware was incapable of doing the job.  Sadly I fear we'll hear nothing but these negative posts until it's released.