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Well, this is a no-brainer to many of you, but I just thought I could post this to show that there are developers who are honest too. Here's what Julian Eggebrecht from Factor 5 had to say: --- IGN: Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things at launch [GC launch] that developers still haven't done on Wii. Why do you think that is? Are studios getting sloppy on Wii? Julian: Yes. I'm so disappointed knowing exactly what the Wii can do -- and I still think nobody knows it better than we (no pun intended) [laughs]. I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware's life cycle, how to do at least basic shaders and a rim light, but that's what everybody does. But I still don't see enough bump and normal-mapping, if any. I still don't see enough post effects, although you would have insane fill-rates with Wii. I don't see any of that. I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, "Why isn't anybody else doing this on Wii?" And I am at a loss. I really am. -- http://wii.ign.com/articles/762/762984p1.html I like the Wii, but I also think that graphics matter. Some of the developers seem to think it's ok to just make games with bad audiovisuals. I don't mean only effects. Where's the cool art design in Elebits seen in the concept art? GT Pro Series and Far Cry must have been meant as utter jokes.