HappySqurriel said:
| mrstickball said:
Well.....
You walk in place, strafing sideways (this works in real life, just like walking in real life). When you want to run forward and shoot the guy, you run forward, and aim your fake rifle (with the crosshairs) in the air, and pull the trigger....Suprisingly, you can do this without moving more than a few CM from your center, believe it or not. If you want to turn, then turn your body 45*, while continuing to look at the screen.
I mean, if EA Sports Active can have you do stuff like that and Wii Fit can (with the balance board), then you can do it with a camera that's mapped your legs.
On the other end, you could always use a 'tilt forward' aspect - to where your torso acts as the joypad movements of forward, back, and strafes, while your head acts as the right thumbstick.
It's feasable. You just have to understand how it works 
|
There are probably (several) ways you could get more complicated games to work with NATAL if you tried, but most of what I can think of don't seem any simpler, more intuitive, or more expressive than what is currently available they're just different ... The obvious one (to me) was holding your hand out with your thumb in the air and if you rotate you use motions from the wrist to represent rotations and motions from the arm to represent movement. This doesn't seem any more intuitive to what is available currently, and can be duplicated with the Wiimote using Wii MotionPlus (completely) without the need for a nunchuck.
|
Are there more intuitive controls out there? Sure. Are they providing a more immersive experience? No. That's what NATAL + a smart 360 development team can do.
Imagine this kind of game....A 'First Person Slayer' or FPS 
Lets say a development company decides to make a Dynasty Warrior-esque game from the first person view based off of the movie Braveheart. Your in the group of warriors with William Wallace to liberate scotland from the English.
The controls are:
Walking moves your character foward/backwards, along with running. Turning your head moves your PoV based on telemetry from the NATAL unit. Sword/Axe/Speak commands are entirely based on traditional telemetry (move your hand to use the sword with various wielding styles required for 2-handed and single handed weapons).
Intuitive? No. Only a few commands. Immersive? Most likely. Running based on telemetry has been done for decades in games...Look at Track & Field from the 80's. Running and walking is do-able with a camera.