ironman said:
You sir, completely misread everything I had posted her. You also fail to see the obviouise. You first question (how do you move forward, backwards, strafe left. etc.) has an obviouse answer, you actually perform those actions. you want to straft left, move left, you wanna jump, jump, you wanna turn around, twist your body. you wanna reload your weapon, act like you are reloading a gun, you wanna switch weapons, just say so! The lag you speak on probably does need several data points, but as the software develops, they should find a way to more efficiantly pick those points, thus resulting in less lag. Also, the 3D feature helps reduce lag, since it is able to pick up more points. Also, nobody said MILO wasn't "scripted" he isn't in a sense, but as will all programs, he has his limitations. He "learns" from the person playing the game, and adapts to what he knows. Even if it's not your cup of tea, it's very impressive software. |
How can that actually work though ...
I've got a 2 meter by 2 meter playing area and I want to strafe along a 10 meter wall, run 20 meters forward while shooting at a person that is in a tower that is 40 Meters in the air. When I get to the tower I want to turn around the corner while maintaining an ability to see what is in front of me (what is on the screen) while I turn.
Your idea has me taking a couple of steps and running into a wall, running forward through my screen while pointing at the corner of my room pretending that there is a soldier up there, and then turning and looking at the other wall to see what is in front of me ...







