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kanariya said:
Bitmap Frogs said:

Aw gosh, you still don't get it.

"Native" 1080p has no meaning. The standard is a delivery standard, it isn't concerned about how the image was created, it's only concerned on how it's delivered. A Game Boy attached to an upscaler is as much a valid 1080p source as is a blue-ray source.

Technically speaking, 1280x1080 non-square pixels (which is what GT5 renders to) doesn't fit any HD standard. It isn't "natively" 1080p, if anything it's "natively between 720p and 1080p". And that's between periods because "native HD" is a term I've only seen used on fanboy warz, no one in the industry uses it. We refer to it as "full raster" and 1280x1080 stretched pixels is not "full raster 1080p". It's an intermediate pathway probably chosen by PD because vertical resolution matters a lot in cockpit view where the dash eats a chunk of the screen - given how much cockpits was one of GT5 stellar features, it's within the realm of the probable they optimized the game towards it.

 

Sounds technical.

Are you saying GT5P is not 1080p by definition?
The ITU source you provided said otherwise.

 

Sigh, this would be easier to teach if you weren't obsessed in attempting to score the 1080p buzzword for GT5. 





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).