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kanariya said:
Bitmap Frogs said:

 

According to what I said, a Game Boy outputting to a scaler then feeding an upscaled 1080p signal is a valid 1080p source according to ITU definitions.

Are you sure you are trying to say GT5 renders at Game Boy resolutions? Don't quite fits your profile...

By the way, ITU documentation ain't public domain - you have to pay for it. I paid for mine, you can pay for yours ;)

 

By that means the Game Boy is Upscaled to 1080p. Not native 1080p, like most of the games this gen.

 

GT5P is running natively 1080p, while upscaled to 1920 pixels horizontally.

By the standard you provided, it's 1080p.

 


Aw gosh, you still don't get it.

"Native" 1080p has no meaning. The standard is a delivery standard, it isn't concerned about how the image was created, it's only concerned on how it's delivered. A Game Boy attached to an upscaler is as much a valid 1080p source as is a blue-ray source.

Technically speaking, 1280x1080 non-square pixels (which is what GT5 renders to) doesn't fit any HD standard. It isn't "natively" 1080p, if anything it's "natively between 720p and 1080p". And that's between periods because "native HD" is a term I've only seen used on fanboy warz, no one in the industry uses it. We refer to it as "full raster" and 1280x1080 stretched pixels is not "full raster 1080p". It's an intermediate pathway probably chosen by PD because vertical resolution matters a lot in cockpit view where the dash eats a chunk of the screen - given how much cockpits was one of GT5 stellar features, it's within the realm of the probable they optimized the game towards it.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).