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mrstickball said:

I was thinking about this. Maybe my play of RPGs is severly limited but...

 

Why is it that there are very few current-era (ie, 1900s, 2000s) RPGs made? Whenever we see an RPG, we always see fantasy lands (Dragon Quest) or techno-era (Mass Effect) places, that always focus around going from town to town, with vast landscapes in the middle.

So that brings me to the question: how come oh-so very few RPGs have a central focus on one, or a small few number of towns? The sandbox genre (GTA) has explored the city concept in real-time action games, and has had incredible dividends on the concept, yet no one has ever made a Role Playing Game in the city. I don't understand it: it'd be so easy to make a hybrid GTA-esque ARPG that could wind up being really, really fun. Am I the only one that longs for a KOTOR in a small suburban city, driving cars rather than dragons, buying real food rather than fantasy potions?

I can see it now...


A Taxi Cab draws near!
Command?

Fight
Hail     <
Member
Run

No response.

Taxi Cab begins accelerating toward you.

Fight
Hail    
Member
Run     <

Your attempt to run has failed.

Taxi Cab hits you dealing 5714 points of damage.

Your entire party has fallen.

Retry?
Yes.
No.   <