| mrstickball said: I was thinking about this. Maybe my play of RPGs is severly limited but...
Why is it that there are very few current-era (ie, 1900s, 2000s) RPGs made? Whenever we see an RPG, we always see fantasy lands (Dragon Quest) or techno-era (Mass Effect) places, that always focus around going from town to town, with vast landscapes in the middle. So that brings me to the question: how come oh-so very few RPGs have a central focus on one, or a small few number of towns? The sandbox genre (GTA) has explored the city concept in real-time action games, and has had incredible dividends on the concept, yet no one has ever made a Role Playing Game in the city. I don't understand it: it'd be so easy to make a hybrid GTA-esque ARPG that could wind up being really, really fun. Am I the only one that longs for a KOTOR in a small suburban city, driving cars rather than dragons, buying real food rather than fantasy potions? |
I can see it now...
A Taxi Cab draws near!
Command?
Fight
Hail <
Member
Run
No response.
Taxi Cab begins accelerating toward you.
Fight
Hail
Member
Run <
Your attempt to run has failed.
Taxi Cab hits you dealing 5714 points of damage.
Your entire party has fallen.
Retry?
Yes.
No. <







