mrstickball said:
Wrong. Nintendo has done great with the WiiMote concept, but there are huge swaths of the market that are still untapped for motion controlling. How many RPGs does the Wii have that are sandbox styled that you can swing a sword in with 1:1 motion? How many fighting games that use your entire body as the weapon? Does Nintendo have a Bushido Blade-esque swordfighting game? Those are games that *some* of us gamers have been clamoring for. I've been waiting to buy a Wii, and there has yet to be more than one or two games that would suit the kind of gamer I am. Yet if NATAL does only a few popular games that are native to the Xbox 360 (such as a Elder Scrolls V game), I will spend however much money is needed to buy the product. Why, in 3 years with billions of dollars, has Nintendo not tried to make an expansive WRPG using the full powers of the WiiMote? I am sure I am not the only gamer out there wanting such a thing. Yet all I've seen is Dragon Quest Swords - an on-rails psedo-RPG. |
1:1 motion control is not here yet, Wii-remote is not 100% efficient, and even if it wasn't perfect, Ninendo used it to change gaming patterns, made Metroid, Zelda, Galaxy and Mario kart AAA games and sold 50m Wii's if that's not enough
when 1:1 arrives, Nintendo has Zelda for us, which will probably use 1:1 sword, same for ResSteel 2, RPG also coming and it's DQX and MH3... but i have to agree a 1:1 sword RPG would be great, and i believe it's coming some time, WM+ is not even out and there are so many games coming...
1:1 is almost here, and the possibilites are much more than Natal... where you cannot even move your character (huge disadvantage)
btw, Nintendo would be stupid to give everything for gamers, where 70% of gamers have shown so much hate when Nintendo firstly announced Wii
don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^







