Squilliam said:
I think about these issues in economic terms, I think around the margins. The important point I have to make is that the cost of adding a PS3 mote interface to an existing game which would have already been created is the cost of designing and programming vs the benefit of using it. Since the cost of the programming is marginal with the use of essentially free Wii M+ development, then even a small userbase of PS3 Mote users would justify the expense because the expense would be extremely minor. Thats the motion component right there, as far as the pointer goes; the airmouse = wiimote = mouse. They are practically one and the same. Supporting it would be like adding mouse support to a PS3 game.Lastly, this is a very important point; There does NOT need to be a Wii game in the picture to use the interface and/or middleware. As for Natal, I simply have no information so I cannot judge it either way. |
I agree with everything you said there. I know that motion-controlled games would not HAVE to be ported between PS3 and Wii, but I do think there would be a strong incentive for that. It would be possible to develop PS3-only motion-controlled games, but I don't think there would be much incentive for third-parties to do that (except for games that are subsidized by Sony). Just like third-parties are not currently developing games for the PS Eye.