bobobologna said:
And how would you move in the soccer game? How would you control the camera? Would it be a third person soccer game where you control a single character and have to dribble an imaginary ball while using 2 analog sticks to move and control the camera? Would this make the game BETTER than other soccer games? It would be a nightmare to control, while also dribbling and shooting/passing an imaginary ball with no tactile feedback all in a living room where most people probably have a coffee table. So please, give me more details. Please think about your game before responding. I'm genuinely curious because any practical gaming use of Natal escapes me. All I can think of are mini games/party games like Wii Sports and those Eyetoy games. |
Moving in soccer game depends on the actual implementation, but one I can see is side movements by actual body tracking, dribling (forward movoment) based on the depth info. For example, when the program registers you upon starting of the game, set it as natural/stop position. If your whole body or one leg is more closer to the camera, have the character drible to the front and so on. As for camera control, not much difference from many of action games. For instance, there are tons of games that does auto camera.
needeless to say part of the benefit is Shooting or Passing. You can actually make the actual soccer moves there.
So in my opinion, if you are looking for virtual sports experince by moving your body, there is definitely potential there.
Other game example would be martial art game. Aside from Wii Sports boxing's poor precision, Natal in therory again should allow one to do kicks. Perhaps if depth information is there, they may even be able to recognize spinning kicks. Difference from Eyetoy Kinetic Combat is you can do tihs more natural way i.e facing against the opponent rather than side ways.







