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JaggedSac said:
NJ5 said:
Last I saw Natal in action, it couldn't even accurately detect a 360 degree body turn. It has to do that and much more if it is to get a good exercise game.

That was a software issue, not a hardware.  Skeletal systems can be quite difficult to map with motion systems.  They will have it solved by the time it is production ready.  It could already tell that he had turned around, because the bottom of the shoe was seen, the skeletal system just got twisted. 

That is why Wii went with such simple Avatars.  Problem solved with little work.

 

Not hardware? How do you know that?

Do you work for Microsoft?