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ironman said:
I firmly believe it will be sensitive enough to run a FPS, it's 3D, and looks to be fairly sensitive from what I've seen in just the E3 video. They obviously have some lag issues and other little glitches to work through, but with the help of the game devs. I have no doubt that they will pull it off.

We can argue about sensitivity when it is closer to being a real product ... But how do you move (forward, backwards, strafe left, strafe right), crouch, jump, rotate camera (left, right, up, down), reload weapons, and switch weapons?

How do you know that the lag isn't inherant of needing multiple datapoints to identify motion and (therfore) always being several camera-frames behind the user's motion? How do you know they will be able to solve the glitch problems? How do you know that Milo wasn't entirely scripted, and you could tell him to "Go to hell" and he would gladly continue along his script?

You seem completely unwilling to consider any possiblity except that everything that was shown was entirely possible and will be better than you could possibly imagine ... Which is unrealistic and is setting yourself up for disapointment.