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I think the Milo program has to be looked at in the bigger picture. At the moment it holds no real interest other than as a demo of interactive software (although how interactive is still up for debate). However, its real promise lies in incorporating the software into full games. Can you imagine playing an RPG where you don't have to select what you want to say to on screen characters, instead you actually just say it and the character is not only able to 'understand' but may respond in a way that reflects the emotion of the conversation. It would bring game play to a whole new level of immersion. Unfortunately, I still think that the technology is far, far away from being at that stage but never the less its exciting to think about!