ironman said:
And, you fail. The fact that you are trying to use the Write brother's plane vs, a hydrogen powered vehicle, is just sad. Thats compairing apples to oranges. Here, however, we are compairing two similar items, in the way that they are both used to controll games. So I think the more realistic argument would be, what is more advanced, the gasoline powered car? Or the hydrogen powered car. Both of these are meant to move the average consumer in a relativly cheap and fast way. The fact that NATAL deletes the need for a waggle device completely tells me that it is a true advancement, and thus it would be synonomous to the argument I listed above in the way that the hydrogen powered car would render the gasoline powered one obsolete. Further than that, NATAL is capable of eliminating the need for a Wiimote. You don't need a tilt sensor (it sees you move, it sees you "tilt"), buttons (instead of pressing a button to jump, just jump), and if you truly need that "tactical" feedback, then you can use a prop, just scan it. Can you imagine playing Halo 3 where master cheif could fire 50 cal bullets out of a nerf gun with high accuracy? |
Actually, you're quite wrong: both a plane and a car are just a means of conveyance. The fact that a plane can fly and a car can only roll is the point, here. The car vs. plane argument was not meant to be an exact comparison anyway; mine was the reductio ad absurdum argument, in this case. The claim that extra function makes something more advanced is inherently fallacious, and you are not doing well in avoiding this point.
"Deletes the need for a waggle device"? Really now. It has already superceded the need for buttons, the ability to tilt, and the need for tactile feedback to make controls either precise or meaningful. I would love for you to show me the proof of concept on that one, because if you don't - well, I think you know what GIF I'll pull out.
The NATAL has not yet demonstrated itself as being sensitive enough to detect slight tilts in the way the Wiimote can.
It has no shown itself capable of doing simple things like simulating the experience of driving a car - where's the gas pedal? More, if you need to jump in order to jump, you're excluding every single person who can't jump, and you're opening a whole can of worms in that game design needs to be either limited in such a way that people with more common disabilities can still use it, or leave out a sizable demographic of gamers. Even deeper - well, you still haven't shown how you can pull a trigger.
The NATAL is very neat. I look forward to seeing it demo'd with software that will show off its capabilities. But so far all we've seen is a shaky proof of concept that, while conceptually impressive, was underwhelming on a practical level. There's a reason some are callign it "full body waggle".
And no, I can't imagine buying a video game and then having to use props for it. That would be completely absurd, and considerably increase the cost of a hobby that is already expensive enough.
These are some very silly arguments you are making.







