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HappySqurriel said:

You know what also was a cumulation of Microsoft's user interface and research skills? Microsoft Bob ...

I'm constantly amazed that people seem to ignore the fact that project Natal seems to have a very large delay (for a gaming input device) between a person's actions and what happens on screen (it seemed to be about 1/4 of a second in their presentation), that there are a lot of questions about how most existing games can be played using this kind of interface, and yet everyone seems so convinced that it will be successful.

There seems to be an assumption (from many people) that the Wii has been so successful because people like to make big dramatic motions to do things in games, and therefore any system that encourages bigger and more dramatic motions has to (necessarily) be a better system. There has been no consideration that the Wii was successful because it reduced the learning curve and barriers to entry by eliminating the need to memorize a lot of button mappings to actions, and the flailing was just a side effect of the motion controlls that made this possible.

Certainly, there will be games that are well suited to this as a control metholodgy, but I find it remarkable that so many people who days ago would say "If Motion controls become a standard I'm quitting gaming" because they "Didn't want to look like a jackass while playing games" are now all hyped about a control system where you have to look like a jackass while playing games ...

 

You're judging Natal based off compressed videos with dropped frames and using that to base your opinion on what is essentially an engineering sample? It doesn't make sense, and many of the people who used it who are more sensitive than the general population to these things have had little to no issue? 1/4 of a second is something that anyone would note, especially a games journalist.

Natal can do anything the current Wiimote can do. Point, gesture, and all that remains are the A and B buttons. If the Wiimote can do something, Natal can do it too. If the Wiimote cannot do something then any comparison is moot. I didn't make any assumptions based off big sweeping motions of the Wiimote or about the learning curve. I took it as it was, a successful interface system. But a successful system which was getting its first real challenge on two fronts.

I am not 'many people' so why bring up a counter point to arguments made by people not worth answering? The Wiimote is facing two distinct competitors, so now its possible to bring the Wii back into a lot of the arguments because so much of what the Wii is now is directly competing with the current and future directions of Microsoft and Sony. Personally I have the highest respect for many people who have been forced to defend the Wii over the years. So to potentially engage them in debate is something that I look forward to with all due respect.



Tease.