By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MaxwellGT2000 said:
Onyxmeth said:

Here's my take. It stems from what I saw personally at the conference and is not necessarily speaking for the general dislike people have on here for it.

1. The speakers spend way too much time talking for my tastes. It makes for a boring presentation. Not only did Nintendo do the most talking about general sales material and demographic breakdowns, but they also had the shortest conference of the three.

2. The Vitality Sensor-Where's the software? How about a decent video package explaining it's purpose as an add-on for the Wii? If it isn't integrated into the console, or a piece of software, and Iwata never really made much mention that it would, then why make the thing in the first place? It's seemingly just a piece of equipment we can pick up at stores already. What gives it the Nintendo spin? I felt that whole segment was a huge stain on the presentation, and I didn't see the importance of this thing at all from the way it was presented.

3. Nintendo is taking care of the DS so well. I love them for it. Expanded audience titles, traditionalist titles, old franchises, new franchises. They gives DS owners EVERYTHING. Why can't they do this for the Wii? They seem to have this list of standards for the DS that they do not implement with the Wii. Look at DS. How many games have single card download play? How many have online gameplay? Plenty. So why can't Nintendo put some standards on Wii games also? I don't see how it's unreasonable to expect Nintendo to accomodate both local and online gameplay. Mario Kart does it. So does Smash Bros. If it's appropriate for the title, then Nintendo's motto of "Everyone's Game" should translate to online play. It's 2009 already. Either shit or get off the can, but don't half ass this online thing. I'm not talking about every game either, just the ones with a heavy lean on multiplayer.

Secondly, let's start getting a quantity of different titles out there. Quality is there already. All three "core" titles are probably going to be fantastic. However, shake it up a bit. If Miyamoto was already working on NSMB Wii, maybe team Tokyo should have been doing something other than Galaxy 2. It's not that it's not welcome, both titles are, but so are a lot of other franchises that are getting criminally ignored and one of the two Mario projects could have always been the next project after having something else in between. Considering that we have at least three franchises(Pikmin, Star Fox, F-Zero) that are begging for motion support, and neither Mario title is leaning on motion use very much, why not give us those titles for a true Wii experience?

This is another thing we see on DS and not Wii. There's a steady stream of more upstream titles. They may not sell 10 million copies, but they are welcomed experiences. Nintendo was putting a decent amount of those titles on the Wii in 2007, but they've fallen shorter and shorter, especially in America. I know there are steps to disruption, but Nintendo should realize they do have a large ownership of gamers that are already upstream like they do with the DS, and it would be nice to be thrown a bone or two without having to go through every step until completely upstream games come out.

It just seems Nintendo is able to play the balancing act between downstream and upstream titles (in large quantities no less) on the DS, better than they do on the Wii.

  Uh I was a DS owner since it launched, there was a good burst of games the first year from Nintendo, but it cooled down for about a year after that, there wasn't ANY online games for DS until MKDS, after that I had to wait 5 months for my next major online game in Metroid Prime Hunters. 

@2. The sensor was a "preview" as Iwata said, it's pretty much just like Rockstar did with their PS3 exclusive, a title image and nothing, it's a preview.  I personally have interesting ideas with the sensor being used for horror games, sensing your tenson or calmness to set up situations to scare the shit out of you.

As for Pikmin 3 it's coming, just like Zelda they could have put out a demo for it but it will still likely be a end of 2010 title.  My Star Fox fix is being satisfied with Sin and Punishment 2, the first one was like a harder version of Star Fox with a much better story so... eh I'm happy.  I can't debate the F-zero point, but note Miyamoto was not happy with GX, so he might be a little pissy about going back to it. The titles they shown was pretty freaking awesome, I personally wanted Galaxy 2, I thought it was unlikely until Miyamoto stated he didn't think the first met it's full potential, I'm hoping Galaxy does more work with gravity puzzles and a bit harder. 

Personally I bought more Wii titles in 2008 then 2007 though so the stream seems fine to me, any more and I'll be more broke then I already am, 2008 had stuff like SSBB, Wii Fit, MK Wii, Animal Crossing, CoD W@W, NMH, and a few more that I bought.

You're free to your opinion but COME ON they had a ton of stuff not only Wii games but epic announcements like Golden Sun DS, which I've been waiting for since the second title on GBA.

Ok but how many games inbetween MKDS and Metroid Prime Hunters could have greatly benefitted from online gameplay and not had it? My point is that the same way people bitch at MS and Sony for only concentrating on online play and not giving gamers consistent local play is the same way gamers should bitch at Nintendo for ignoring the opposite. In this day and age, a multiplayer game should have both so it can staisfy all gamers. Isn't that what Nintendo is about? It's not like online gameplay is rocket science. Some pretty average developers get it right all the time.

If it wasn't ready for a well done presentation, then I feel it should have stayed on the backburner like Nintendo does with everything else. If it's not ready to be shown, then hold off. I feel the Vitality Sensor was a hold off situation, until it could be demoed better or could be demoed with what I hope is it's eventual software bundle.

My point is that with so many different franchises at their disposal, why have two competing Mario projects showcased? Why have them both in the same development timeline at all? These aren't different genres. These are two platformers, one of which is 2D and the other is 3D. I love Mario also, and will undoubtedly gobble up both titles, but it would be nice to get some other franchises some spotlight eventually. People went into this conference wanting Pikmin, wanting Star Fox, wanting F-Zero, wanting Kirby, wanting Zelda(this last one is retarded, I know). Is it that hard to see it might be slightly disappointing that two years in a row we just get some quick mention of Pikmin 3 but other games we knew nothing about are quickly coming through the pipeline?

As far as you buying more in '08 than '07, that's fine and all, but it could be any of a thousand different factors. You also mentioned third party titles there, and I'm not talking about those. Nintendo has regressed in some ways from 2007 to 2009 and seems to be offering less upstream titles now, when they should be adding more.

One of my main points was that Nintendo could do no wrong with the DS, so obviously Golden Sun DS is a good thing. However, that's always been the thing. The DS has gotten everything. It's a platform for everybody, even just from Nintendo themselves. It ranges from titles so downstream the Wii hasn't even seen anything like them yet to titles so upstream the Wii also has nothing like them. Plus DS first party software is just as quality, and it comes so much more often. Dude, I'm the biggest DS whore on Earth. I love it and love Nintendo for giving me the greatest gaming device ever created. I just want them to put that same focus and mentality behind the Wii, because I don't feel like they have thus far. Out of the two, Nintendo seems to treat Wii software like the red headed stepchild in favor of DS projects.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.