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NJ5 said:
WereKitten said:

Again, everything is perfect in sword fighting where you control everything by the orientation of the sword only. When the positioning counts but you have same inclinations (various parrying stances?) that won't work.

I'm sure WM+ will work great with the games that have been designed around its limitations, that's almost circular reasoning. It still doesn't mean that it works well enough at everything that was demo-ed by Sony and MS.

I suppose you haven't watched this video. It has a few parts where he controls the height of a sword when the Wii Remote is not pointing forward.

This was done a year ago:

This debate would be much easier if you had actually seen what Wii MotionPlus is capable of.

 

I have some questions about this video, and I will be honest, I know nothing about the limitations of the WM+.

I notice that he holds down a button and then swings, lets go of the button and recenters.  Can he not swing the thing around?

I notice on the part where he is swinging around with it without centering it, it is around a pivot point?  Why would the do this?

On the part where he is hitting the person, I see the sword go way away from the position where the controller is after he finishes his movement.  Why is this?  The first swing he does against the guy goes way to the right.  Is this software issues or hardware issues?

And I personally don't like that they are probably again going to map movements from the controller to pre-defined animations as described at the end of the video.

Other than that, it looks like it will be neat to play around with.