Here's my take. It stems from what I saw personally at the conference and is not necessarily speaking for the general dislike people have on here for it.
1. The speakers spend way too much time talking for my tastes. It makes for a boring presentation. Not only did Nintendo do the most talking about general sales material and demographic breakdowns, but they also had the shortest conference of the three.
2. The Vitality Sensor-Where's the software? How about a decent video package explaining it's purpose as an add-on for the Wii? If it isn't integrated into the console, or a piece of software, and Iwata never really made much mention that it would, then why make the thing in the first place? It's seemingly just a piece of equipment we can pick up at stores already. What gives it the Nintendo spin? I felt that whole segment was a huge stain on the presentation, and I didn't see the importance of this thing at all from the way it was presented.
3. Nintendo is taking care of the DS so well. I love them for it. Expanded audience titles, traditionalist titles, old franchises, new franchises. They gives DS owners EVERYTHING. Why can't they do this for the Wii? They seem to have this list of standards for the DS that they do not implement with the Wii. Look at DS. How many games have single card download play? How many have online gameplay? Plenty. So why can't Nintendo put some standards on Wii games also? I don't see how it's unreasonable to expect Nintendo to accomodate both local and online gameplay. Mario Kart does it. So does Smash Bros. If it's appropriate for the title, then Nintendo's motto of "Everyone's Game" should translate to online play. It's 2009 already. Either shit or get off the can, but don't half ass this online thing. I'm not talking about every game either, just the ones with a heavy lean on multiplayer.
Secondly, let's start getting a quantity of different titles out there. Quality is there already. All three "core" titles are probably going to be fantastic. However, shake it up a bit. If Miyamoto was already working on NSMB Wii, maybe team Tokyo should have been doing something other than Galaxy 2. It's not that it's not welcome, both titles are, but so are a lot of other franchises that are getting criminally ignored and one of the two Mario projects could have always been the next project after having something else in between. Considering that we have at least three franchises(Pikmin, Star Fox, F-Zero) that are begging for motion support, and neither Mario title is leaning on motion use very much, why not give us those titles for a true Wii experience?
This is another thing we see on DS and not Wii. There's a steady stream of more upstream titles. They may not sell 10 million copies, but they are welcomed experiences. Nintendo was putting a decent amount of those titles on the Wii in 2007, but they've fallen shorter and shorter, especially in America. I know there are steps to disruption, but Nintendo should realize they do have a large ownership of gamers that are already upstream like they do with the DS, and it would be nice to be thrown a bone or two without having to go through every step until completely upstream games come out.
It just seems Nintendo is able to play the balancing act between downstream and upstream titles (in large quantities no less) on the DS, better than they do on the Wii.








