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WereKitten said:
NJ5 said:

I suppose you haven't watched this video. It has a few parts where he controls the height of a sword when the Wii Remote is not pointing forward:

 

This debate would be much easier if you had actually seen what Wii MotionPlus is capable of.

 

Not only I have seen it, I have also commented about it in another thread yet. They are calculating the position from angles and accelerations by using biometric data about arm length etc. with respect to a fixed virtual shoulder. Keep your wrist angled with your forearm and that model won't work anymore.

@MrHappySquirrel:

I'm not inflating anything. I worked with interfaces that used Wiimotes and the guys who implemented the software, and I routinely read technical blogs from guys who hack them. Some of the technical limitations are very real, and can't be fixed in any generation of games unless the hardware is changed.

All this conversation started because I said that using an external camera allows you more than the very restricted field-of-view of the camera in the Wiimotes, thus allowing continuous absolute position tracking. I can't see how that is debatable.

All the nice tricks that can be used to replace this tracking in several conditions will allow very good things to be done with the Wiimote and WM+. But it won't be able to do nearly as well with inputs involving precise translation tracking, compounded with big rotations.

This debate is going nowhere. You say one thing, I contradict it and then you come back with an updated argument without giving any source for it.

Are there really blogs with WM+ hacks already, being that the hardware isn't out yet?

 



My Mario Kart Wii friend code: 2707-1866-0957