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NJ5 said:
WereKitten said:

It's not very frequent because, due to this very technical limitation, Wii games have been designed to not mix IR pointing at the screen with big rotations of the Wiimote. Think in more general terms ( sword fighting, rotating objects etc) and those situations would crop up all the time.

As for how many errors would accumulate by relying on accelerometers, I can give you the benefit of the doubt... but the simple fact that Nintendo decided to add an IR camera to the Wii to track positioning suggests that it wasn't an acceptable solution.

There have already been two or three public demonstrations of sword fighting with WM+ - AiLive like a year ago, Nintendo with Wii Sports Resort, and Red Steel 2 has swordfighting as its main mechanic. They seem to work great.

Simulating the IR with accelerometers was not possible because you don't know which direction the remote is moving towards. In a recent video of Red Steel 2 they say they use WM+ when the IR is not seen. Of course the IR is by definition 100% accurate (as far as not accumulating error goes), I'm sure WM+ is not quite as accurate but still seems accurate enough for a lot of applications.

 

Again, everything is perfect in sword fighting where you control everything by the orientation of the sword only. When the positioning counts but you have same inclinations (various parrying stances?) that won't work.

I'm sure WM+ will work great with the games that have been designed around its limitations, that's almost circular reasoning. It still doesn't mean that it works well enough at everything that was demo-ed by Sony and MS.



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