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WereKitten said:
NJ5 said:
WereKitten said:

You haven't looked at the video with the necessary attention then, or reflected enough about what you saw there :)

Since the camera can find the absolute position of both wands at the same time, you can translate and rotate pieces in absolute freedom.

That won't work with a Wiimote because you lose absolute positioning as soon as it isn't pointing at the led bar.

It doesn't completely lose absolute positioning, even if errors start creeping up a bit. But they can be quickly corrected as soon as the sensor bar is seen again.

I think we should wait until WM+ is out before jumping to conclusions about it.

 

You can keep computing the position by using the accelerations, but "quickly corrected"? How would you do that save having the virtual object jump when the leds are visible again to the wiimote?

That sounds like a very counter-intuitive behaviour. I rotate my hand on the spot and suddenly - for a mere technical reason the user is unaware of - the virtual object translates.

 

With Wm+, the bar is only used as reference for pointing at the screen (to know where the screen is), but that's all, with the comined sensors you have the position and rotation. For motion controls, the Wii remote does not need to point at the bar. This is way much cheaper than a camera