NJ5 said:
It doesn't completely lose absolute positioning, even if errors start creeping up a bit. But they can be quickly corrected as soon as the sensor bar is seen again. I think we should wait until WM+ is out before jumping to conclusions about it.
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You can keep computing the position by using the accelerations, but "quickly corrected"? How would you do that save having the virtual object jump when the leds are visible again to the wiimote?
I rotate my hand on the spot and suddenly - for a mere technical reason the user is unaware of - the virtual object translates. Very bad behaviour for an interface that aims at being as intuitive as manipulation of real objects.
Plus as I said in another thread, the resolution of the Wiimote accelerometers is not really good for slow movements (I think their lower limit is around 20 cm/s^2), thus it will fail to register a lot of translations.