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NJ5 said:
WereKitten said:

You haven't looked at the video with the necessary attention then, or reflected enough about what you saw there :)

Since the camera can find the absolute position of both wands at the same time, you can translate and rotate pieces in absolute freedom.

That won't work with a Wiimote because you lose absolute positioning as soon as it isn't pointing at the led bar.

It doesn't completely lose absolute positioning, even if errors start creeping up a bit. But they can be quickly corrected as soon as the sensor bar is seen again.

I think we should wait until WM+ is out before jumping to conclusions about it.

 

You can keep computing the position by using the accelerations, but "quickly corrected"? How would you do that save having the virtual object jump when the leds are visible again to the wiimote?

I rotate my hand on the spot and suddenly - for a mere technical reason the user is unaware of - the virtual object translates. Very bad behaviour for an interface that aims at being as intuitive as manipulation of real objects.

Plus as I said in another thread, the resolution of the Wiimote accelerometers is not really good for slow movements (I think their lower limit is around 20 cm/s^2), thus it will fail to register a lot of translations.



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